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picture1_Computer Programming Book Pdf 191349 | Mmp3a Item Download 2023-02-04 04-49-02


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File: Computer Programming Book Pdf 191349 | Mmp3a Item Download 2023-02-04 04-49-02
3 introduction to computer game programming 3 1 computer games history and classification 3 2 principles of game design 3 3 graphical design of game characters with flash 3 4 ...

icon picture PDF Filetype PDF | Posted on 04 Feb 2023 | 2 years ago
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             3 Introduction to Computer Game Programming
             3.1 Computer Games: History and Classification
             3.2 Principles of Game Design
             3.3 Graphical Design of Game Characters with Flash
             3.4 Physical Laws in Games
              Literature:
                         Chris Crawford: The Art of Computer Game Design,
                         http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html
                         Andrew Rollings, Dave Morris: Game Architecture and Design,
                                     New Riders 2004
                         Katie Salen, Eric Zimmerman: Rules of Play –
                                     Game Design Fundamentals, MIT Press 2004
            Ludwig-Maximilians-Universität München                     Prof. Hußmann                          Multimedia-Programmierung  – 3 - 1
             Why Computer Games in this Lecture?
             •    Computer game programming aims mostly at an immersive experience
                  for the user
                    – Same motivation is in the background for multimedia programming
             •    Game programming is a special case of multimedia programming
                    – Uses highly interactive graphics, sound etc.
             •    Computer game programming is a huge market
                    – But mostly ignored in university education
             •    Macromedia Flash is an adequate platform for simple computer game 
                  programming
                    – Considered too slow by most game programmers
                    – But flexible, net-based, cross-platform, ...
              “A game designer does not create technology. 
              A game designer creates an experience.”
                                                                                                Salen/Zimmerman
            Ludwig-Maximilians-Universität München                     Prof. Hußmann                          Multimedia-Programmierung  – 3 - 2
             SpaceWar: The First Computer Game (?)
                                                                                                                         DEC PDP-1 
            Ludwig-Maximilians-Universität München                     Prof. Hußmann                          Multimedia-Programmierung  – 3 - 3
         History of Computer Games
         •  1962: First computer game “SpaceWar”
         •  Early 1970s: First commercial video game “Pong”
         •  Late 1970s: First text based adventure game 
            “Adventure”
         •  1980: Pac Man                                                                   Pong
         •  1989: Nintendo Gameboy
         •  Early 1990s: Multiplayer action game “Doom”
         •  Mid 1990s: “Deep Blue” wins a chess game against 
            world champion                                                                  Doom
         •  1994: Sony Playstation
         •  1998: Action game with level editor “Unreal 
            Tournament”
         •  2000: Microsoft XBox, Sony Playstation 2
         •  Current:                                                                        Unreal
              – Mini games for mobile devices (phones, music players)                       Tournament
              – Multi-user online games (e.g. Ultima Online) (Partial) source: Elisabeth André
        Ludwig-Maximilians-Universität München   Prof. Hußmann             Multimedia-Programmierung  – 3 - 4
The words contained in this file might help you see if this file matches what you are looking for:

...Introduction to computer game programming games history and classification principles of design graphical characters with flash physical laws in literature chris crawford the art http www vancouver wsu edu fac peabody book coverpage html andrew rollings dave morris architecture new riders katie salen eric zimmerman rules play fundamentals mit press ludwig maximilians universitat munchen prof hu mann multimedia programmierung why this lecture aims mostly at an immersive experience for user same motivation is background a special case uses highly interactive graphics sound etc huge market but ignored university education macromedia adequate platform simple considered too slow by most programmers flexible net based cross designer does not create technology creates spacewar first dec pdp early s commercial video pong late text adventure pac man nintendo gameboy multiplayer action doom mid deep blue wins chess against world champion sony playstation level editor unreal tournament microsoft ...

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